![]() ![]() This locks the cube to movement along the green Y axis, and allows you to move it with the mouse on a line. If you want to move the cube along the Y-axis (side to side), select the cube and press G > Y. Clipping Boundaries When enabled, line art will generate clipping lines as contour type at the place where near or far clipping planes cut the model. As a tool for art, it just needs to look good. There will be performance impact when there are a large amount of instanced objects in the scene. It might seem daunting and complex, but it really doesn’t have to be. Navigating is very much like plotting a set of coordinates. This option enables particles and other instanced objects to be loaded for line art calculation. You can also use key commands to tell Blender what you want to do. You'll then see a list of available basic objects to add to the scene. If an object isn't available, you can create one by clicking Add > Mesh at the top of the screen. Practice this on the cube in the default scene in Object Mode. To Scale the objects you have selected in your 3D Viewport in Object Mode, use the S key. ![]() To resolve this, you have to think mathematically and change the parameters of your objects along fixed paths on the X, Y, and Z axes. You can do this by Moving, Scaling, and Rotating objects. Related: How to Use Mixamo to Animate Custom 3D Models What might look right from one angle may actually be miles out of place when you move your position! ![]()
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